CONTROLS:

Control with WASD, shoot with space if auto fire is turned off. 

By default auto fire is turned on, but you can toggle it off in the main menu.

By killing enemies, you build up a combo, thus getting a higher score. Getting hurt will reset the combo.


SUMMARY:

Dragons are invading, and it is your duty to shootem' all.

Shoot dragons, dodge fireballs, receive upgrades, and fight the leader of the dragon invasion, all while building up a huge new high score.


CREDITS:

SFX by SoundsByDane

Music by timbeek.com


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I only worked on the project for 3 days instead of the full 10 days the jam has provided since I've joined late and had my university semester starting soon.


StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorRevan
GenreAction
Tags2D, Fantasy, My First Game Jam, Pixel Art, Retro, Shoot 'Em Up, Short, Singleplayer, Unity

Comments

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(1 edit) (+1)

Hey! Cool game, but I found a bug with the final boss; you can push it out of the window by touching it with your character. 

Edit: I've seen you used Unity for this. I guess you might solve this by freezing the position and rotation of the rigidbody component.

Hi, thank you very much for trying out my game, as well as finding out about the bug, it was amusing to witness haha.

I've updated the game with a simple fix, thank you again!